Instantly heals a friendly unit and damages all nearby enemy units.
Cast Range: 700 Damage Radius: 260 Damage: 90/180/270/360 Heal: 90/180/270/360
Creates a divine barrier around a target unit which grants them Spell Immunity and 100% resistance to Magic Damage..
Cast Range: 500 Duration: 6/8/10/12
Greatly degenerates the movement and attack capabilities of enemy units that stray too near, including Spell Immune enemies.
Radius: 350 Move Speed Slow: 10%/18%/26%/34% Attack Speed Slow: 10/18/26/34
Omniknight summons a Guardian Angel that grants immunity from physical damage.
Radius: 600 Duration: 6/7/8