Bloodrage

Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.

Cast Range: 800
Damage Amplification: 25/30/35/40%
Duration: 9/10/11/12

Blood Rite

Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6

Thirst

Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

MRadius: Global
Visibility Health Threshold: 30%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%

Rupture

Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.

Cast Range: 1000
Moved Distance as damage: 20%/40%/60%
Duration: 12