Hoof Stomp

Slams the ground, stunning and damaging nearby enemy units.

Radius: 315
Damage: 100/150/200/250
Stun Duration: 2/2.25/2.5/2.75

Double Edge

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.

Cast Range: 150
Damage Radius: 190
Damage: 175/250/325/400

Return


Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.

Base Damage: 16/18/20/22
Strength as Bonus Damage: 26%/34%/42%/50%

Stampede


Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.

Damage & Slow Radius: 105
Centaur's Strength as Damage: 100%/200%/300%
Move Speed Slow: 100%
Slow Duration: 1.5
Stampede Duration: 3.75