Slams the ground, stunning and damaging nearby enemy units.
Radius: 315 Damage: 100/150/200/250 Stun Duration: 2/2.25/2.5/2.75
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
Cast Range: 150 Damage Radius: 190 Damage: 175/250/325/400
Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Base Damage: 16/18/20/22 Strength as Bonus Damage: 26%/34%/42%/50%
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
Damage & Slow Radius: 105 Centaur's Strength as Damage: 100%/200%/300% Move Speed Slow: 100% Slow Duration: 1.5 Stampede Duration: 3.75