Searing Chains

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Search Radius: 400
Max Targets: 2
Damage per Second: 80/60/120/100
Duration: 1/2/2/3

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

Cast Range: 700
Effect Radius: 250/350/450/550
Hero Attack Damage Bonus: 20/40/60/80
Creep Attack Damage Reduction: 50%

Flame Guard

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Damage Radius: 400
Damage per Second: 30/40/50/60
Magic Damage Absorbed: 50/200/350/500
Duration: 8/12/16/20

Fire Remnant

Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

Cast Range: 1500
Max Charges: 3
Charge Replenish Time: 35
Remnant Duration: 45

Activate Fire Remnant

Select the Fire Remnant to arrive at.

Cast Range: Global
Remnant Damage Radius: 450
Remnant Damage: 100/150/200