Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Search Radius: 400 Max Targets: 2 Damage per Second: 80/60/120/100 Duration: 1/2/2/3
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
Cast Range: 700 Effect Radius: 250/350/450/550 Hero Attack Damage Bonus: 20/40/60/80 Creep Attack Damage Reduction: 50%
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Damage Radius: 400 Damage per Second: 30/40/50/60 Magic Damage Absorbed: 50/200/350/500 Duration: 8/12/16/20
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
Cast Range: 1500 Max Charges: 3 Charge Replenish Time: 35 Remnant Duration: 45
Select the Fire Remnant to arrive at.
Cast Range: Global Remnant Damage Radius: 450 Remnant Damage: 100/150/200