Quas

Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.
Instances of Quas per Cast: 1
Health Regen Bonus Per Quas Instance: 1/2/3/4/5/6/7
Passive Strength Bonus: 2/4/6/8/10/12/14

Wex


Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.

Instances of Wex per Cast: 1
Attack Speed Bonus per Wex instance: 2/4/6/8/10/12/14
Move Speed Bonus per Wex instance: 1%/2%/3%/4%/5%/6%/7%
Passive Agility Bonus: 2/4/6/8/10/12/14

Exort


Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.

Instances of Exort per Cast: 1
Attack Damage Bonus per Exort instance: 3/6/9/12/15/18/21
Passive Intelligence Bonus: 2/4/6/8/10/12/14

Invoke

Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Spells Invoked per Cast: 1
Max Spells: 2