Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
Pounce
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
Leap Distance: 700 Latch Radius: 95 Leash Radius: 325 Damage: 50/100/150/200 Leash Duration: 3.5
Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
All Attributes Lost per Attack: 1 Agility Gained per Attack: 3 Duration: 15/30/60/120
Shadow Dance
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Fade Time: 0 Move Speed Bonus: 30%/35%/40% Max Health as Regen per Second: 3%/5%/7% Active Duration: 4