Spectral Dagger

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

Cast Range: 2000
Effect Radius: 125
Damage: 50/100/150/200
Move Speed Bonus: 8%/12%/16%/20%
Move Speed Slow: 8%/12%/16%/20%
Path Duration: 12

Desolate

Deals bonus pure damage when Spectre attacks an enemy hero who is alone.

Radius: 325
Damage: 20/35/50/65

Dispersion

Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

Minimum Radius: 300
Maximum Radius: 1000
Damage Reflected: 10%/14%/18%/22%

Haunt

Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.

Illusion Damage Dealt: 30%
Illusion Damage Taken: 200%
Haunt Duration: 5/6/7

Reality

pectre physically possesses a chosen Haunt.

Cast Range: Global