Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cast Range: 2000 Effect Radius: 125 Damage: 50/100/150/200 Move Speed Bonus: 8%/12%/16%/20% Move Speed Slow: 8%/12%/16%/20% Path Duration: 12
Desolate
Deals bonus pure damage when Spectre attacks an enemy hero who is alone.
Radius: 325 Damage: 20/35/50/65
Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Minimum Radius: 300 Maximum Radius: 1000 Damage Reflected: 10%/14%/18%/22%
Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Illusion Damage Dealt: 30% Illusion Damage Taken: 200% Haunt Duration: 5/6/7
Reality
pectre physically possesses a chosen Haunt.
Cast Range: Global