Land Mines

Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.

Cast Range: 100
Max Mines: 20
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 1.75
Detonation Delay: 0.3
Damage: 300/375/450/525

Stasis Trap

Plant an invisible trap that stuns nearby enemy units when triggered.

Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 2
Detonation Delay: 2
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360

Suicide Squad, Attack!

Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.

Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380

Minefield Sign

Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.

Cast Range: 500
Max Signs: 1

Focused Detonate

Detonate all remote mines in the target area.

Cast Range: Global
Radius: 700

Remote Mines

Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.

Cast Range: 500
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0
Damage: 300/450/600
Mine Duration: 600