Land Mines
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.
Cast Range: 100 Max Mines: 20 Trigger Radius: 200 Full Damage Radius: 200 Half Damage Radius: 500 Activation Delay: 1.75 Detonation Delay: 0.3 Damage: 300/375/450/525
Stasis Trap
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Range: 150 Trigger Radius: 450 Stun Radius: 450 Activation Delay: 2 Detonation Delay: 2 Stun Duration: 2.5/3/3.5/4 Trap Duration: 360
Suicide Squad, Attack!
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Cast Range: 100 Full Damage Radius: 200 Partial Damage Radius: 500 Full Damage: 500/650/850/1150 Partial Damage: 260/300/340/380
Minefield Sign
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Cast Range: 500 Max Signs: 1
Focused Detonate
Detonate all remote mines in the target area.
Cast Range: Global Radius: 700
Remote Mines
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.
Cast Range: 500 Damage Radius: 425 Activation Delay: 0 Detonation Delay: 0 Damage: 300/450/600 Mine Duration: 600