Decay
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Cast Range: 625 Radius: 325 Damage: 20/60/100/140 Strength Steal: 4 Duration: 40
Soul Rip
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each unit loses HP as part of the cost.
Cast Range: 750 Search Radius: 1300 Damage/Heal per Unit: 18/22/26/30 Maximum Units: 10/12/14/16
Tombstone
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Range: 600 Zombie Spawn Radius: 600/800/1000/1200 Zombie Spawn Interval: 3 Tombstone Duration: 15/20/25/30
Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Effect Radius: 750 Min Damage Amplification: 5%/10%/15% Max Damage Amplification: 20%/25%/30% Own Max Health as Heal per Hero Death: 6% Own Max Health as Heal per Non-Hero Death: 2% Min Move Speed Slow: 5% Max Move Speed Slow: 20% Duration: 30
Deathlust
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 200/400/600/800 Percentage Health Threshold: 20%/25%/30%/35% Threshold Move Speed Bonus: 50% Threshold Attack Speed Bonus: 50 Move Speed Slow: 7% Slow Duration: 2.5