Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cast Range: 600 Move Speed Slow & Bonus: 32% Attack Speed Slow & Bonus: 64 Duration: 3/4/5/6
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
Cast Range: 900 Assumption Radius: 1375 Charge Gain Damage Threshold: 110 Maximum Charges: 3/4/5/6 Base Damage: 20 Damage per Charge: 65 Charge Duration: 6
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
Max Layers: 4 Armor Bonus per Layer: 1/2/4/5 Magic Resistance Bonus per Layer: 3%/6%/12%/16% Layer Recharge Time: 6
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.
Number of Familiars: 2 Max Attack Bonus Charges: 7 Damage per Attack Bonus Charge: 8/14/22 Charge Recharge Time: 15 Familiar Duration: Permanent