Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Cast Range: 550 Health Regen Bonus: 10 Main Attribute as Regen Above Threshold: 5%/10%/15%/20% Main Attribute as Regen Below Threshold: 20%/40%/60%/80% Health Threshold: 40% Duration: 16
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.
Cast Range: 450 Health Cost: 15 Damage per Second: 5/10/15/20 Duration: 8
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Attack Speed Bonus per Stack: 14/16/18/20 Magic Resistance Bonus per Stack: 4%/5%/6%/7%
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is spell immune.
Cast Range: 550 Current Health as Cost: 35% Target's Current Health as Damage: 35% Move Speed Slow: 40%/50%/60% Slow Duration: 4/5/6