Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.

Cast Range: 1800
Travel Distance: 1550
Wave Radius: 350
Channel Time: 2/3/4/5
Damage Increase per Second: 100
Max Damage: 200/300/400/500
Heal Increase per Second: 0
Max Heal: 0

Release Illuminate

Release the channel early.

Mana Leak

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

Cast Range: 550/700/850/1000
Max Mana Lost per 100 Moved Distance: 5%
Leak Duration: 5/6/7/8
Stun duration: 1.5/2/2.5/3

Chakra Magic

Restores mana to the target unit.

Cast Range: 900
Mana Restored: 75/150/225/300

Spirit Form

Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

Duration: 40

Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

Cast Range: Global
Teleport delay: 5/4/3

Blinding Light

>A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

Cast Range: 900
Radius: 675
Miss chance: 80%
Knockback Distance: 400
Knockback Duration: 0.4
Miss Duration: 4/5/6

Illuminate (Spirit Form)

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.

Cast Range: 1800
Travel Distance: 1550
Wave Radius: 350
Channel Time: 2/3/4/5
Damage Increase per Second: 100
Max Damage: 200/300/400/500
Heal Increase per Second: 0
Max Heal: 0