Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.
Cast Range: 1800 Travel Distance: 1550 Wave Radius: 350 Channel Time: 2/3/4/5 Damage Increase per Second: 100 Max Damage: 200/300/400/500 Heal Increase per Second: 0 Max Heal: 0
Release the channel early.
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Cast Range: 550/700/850/1000 Max Mana Lost per 100 Moved Distance: 5% Leak Duration: 5/6/7/8 Stun duration: 1.5/2/2.5/3
Restores mana to the target unit.
Cast Range: 900 Mana Restored: 75/150/225/300
Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
Duration: 40
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Cast Range: Global Teleport delay: 5/4/3
>A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Range: 900 Radius: 675 Miss chance: 80% Knockback Distance: 400 Knockback Duration: 0.4 Miss Duration: 4/5/6
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.
Cast Range: 1800 Travel Distance: 1550 Wave Radius: 350 Channel Time: 2/3/4/5 Damage Increase per Second: 100 Max Damage: 200/300/400/500 Heal Increase per Second: 0 Max Heal: 0