Telekinesis

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Cast Range: 550/575/600/625
Stun Radius: 325
Lift duration: 1.5/1.75/2/2.25
Stun duration: 1/1.25/1.5/1.75

Telekinesis Land

Chooses the location the target will land when Telekinesis finishes.

Cast Range: Global
Max Throw Distance: 375
Stun Radius: 325
Stun Duration: 1/1.25/1.5/1.75

Fade Bolt

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

Cast Range: 800
Bounce Distance: 440
Number of Bounces: Infinite
Base Damage: 70/140/210/280
Bounce Damage Reduction: 4%
Hero Attack Damage Reduction: 14/20/26/32
Creep Attack Damage Reduction: 7/10/13/16
Duration: 10

Null Field

Rubick's mastery of the arcane protects nearby allied heroes against weaker magics, granting them magic resistance.

Radius: 900
Magic Resistance Bonus: 5%/10%/15%/20%

Spell Steal

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Cast Range: 1000
Spell Duration: 180/240/300