Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Range: 550/575/600/625 Stun Radius: 325 Lift duration: 1.5/1.75/2/2.25 Stun duration: 1/1.25/1.5/1.75
Chooses the location the target will land when Telekinesis finishes.
Cast Range: Global Max Throw Distance: 375 Stun Radius: 325 Stun Duration: 1/1.25/1.5/1.75
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Range: 800 Bounce Distance: 440 Number of Bounces: Infinite Base Damage: 70/140/210/280 Bounce Damage Reduction: 4% Hero Attack Damage Reduction: 14/20/26/32 Creep Attack Damage Reduction: 7/10/13/16 Duration: 10
Rubick's mastery of the arcane protects nearby allied heroes against weaker magics, granting them magic resistance.
Radius: 900 Magic Resistance Bonus: 5%/10%/15%/20%
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Range: 1000 Spell Duration: 180/240/300