Shrapnel

Consumes a charge to fire a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 40 seconds.

Cast Range: 1800
Effect Radius: 450
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3
Charge Restore Time: 40

Headshot

Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies. Headshot procs cannot be evaded.

Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5

Take Aim

Extends the attack range of Sniper's rifle.

Attack Range Bonus: 100/200/300/400

Assassinate

Sniper locks onto a target enemy unit, and after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.

Cast Range: 2000/2500/3000
Damage: 355/505/655