Static Remnant

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

Trigger Radius: 235
Damage Radius: 260
Activation Delay: 1
Damage: 140/180/220/260
Remnant duration: 12

Electric Vortex

A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.

Cast Range: 300
Pull Distance: 100/150/200/250
Pull Duration: 1/1.5/2/2.5

Overload

Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.

Radius: 275
Damage: 30/50/70/90
Move Speed Slow: 80%
Attack Speed Slow: 50
Slow Duration: 0.6

Ball Lightning

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Cast Range: Global
Damage Radius: 125/200/275
Travel Speed: 1250/1875/2500
Damage per 100 Units: 8/12/16
Mana Cost Per 100 Units: 12 + 0.7% of Max Mana