Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Trigger Radius: 235 Damage Radius: 260 Activation Delay: 1 Damage: 140/180/220/260 Remnant duration: 12
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Cast Range: 300 Pull Distance: 100/150/200/250 Pull Duration: 1/1.5/2/2.5
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Radius: 275 Damage: 30/50/70/90 Move Speed Slow: 80% Attack Speed Slow: 50 Slow Duration: 0.6
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Cast Range: Global Damage Radius: 125/200/275 Travel Speed: 1250/1875/2500 Damage per 100 Units: 8/12/16 Mana Cost Per 100 Units: 12 + 0.7% of Max Mana