Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Cast Range: 600 Tree Search Radius: 375 Fade Time: 2 Move Speed Bonus: 10% Invisibility Duration: 15/30/45/60
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.
Cast Range: 350 Radius: 500 Pulse Interval: 0.75 Damage per Pulse: 15/30/45/60 Heal per Pulse: 15/30/45/60 Move Speed Slow: 28% Duration: 4.5
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Range: Global Damage Block Instances: 4/5/6/7 Damage Block: 20/40/60/80 Health Regeneration Bonus: 4/7/10/13 Duration: 15
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Radius: 675 Duration: 3/3.75/4.5
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast Range: 160 Overgrowth Radius: 800 Overgrowth Damage per Second: 175